Sunday, February 8, 2026

The Global Scorecard – Which Countries Actually Protect Athletes? (SERIES FINALE)

The Global Scorecard: Which Countries Actually Protect Athletes?

The Global Scorecard

Which Countries Actually Protect Athletes?

Who Owns The Game? – Part 11 (SERIES CONCLUSION) | February 18, 2026

WHO OWNS THE GAME? (COMPLETE INVESTIGATION)
Parts 0-8: The U.S. model (NFL, copyright law, why athletes don't own their performances)
Part 9: The Asian Extraction Model (FIFA profits from Asia, players get $0)
Part 10: The Bundesliga Exception (German labor law gives players power)
Part 11: The Global Scorecard ← SERIES FINALE
We've spent 10 posts documenting how athletes are systematically denied ownership of their performances across the United States, Asia, and much of the world. We've shown that European players—particularly in Germany—have stronger protections through image rights laws, co-determination, and fan ownership structures. But where does every league actually rank? Which countries treat athletes as creators who deserve ongoing compensation? Which treat them as disposable labor? This is the Global Scorecard: a systematic ranking of every major sports league and country by how well they protect athlete intellectual property rights. We're evaluating five categories: (1) Image Rights Recognition (do athletes legally own their image?), (2) Residuals for Footage Reuse (do athletes get paid when highlights are licensed?), (3) Collective Bargaining Strength (can athletes negotiate effectively?), (4) Governance Rights (do athletes have a say in league/team decisions?), and (5) Contract Protections (are contracts guaranteed, or can athletes be cut without pay?). The results are stark. A handful of European countries treat athletes like the creators they are. Everywhere else—from the richest American leagues to the fastest-growing Asian markets—athletes are legally erased, financially exploited, and structurally powerless. This is who owns the game, country by country, league by league. And the answer, almost everywhere, is: not the people who play it.

The Scoring Methodology

We're evaluating countries and leagues across five categories. Each category is scored 0-2 points:

  • 0 points: No protections (athletes have no legal rights in this category)
  • 1 point: Partial protections (some legal framework exists but is weak or inconsistently enforced)
  • 2 points: Strong protections (athletes have meaningful legal rights and enforcement mechanisms)

Maximum possible score: 10 points

Category 1: Image Rights Recognition

Question: Does the country legally recognize that athletes own their name, image, and likeness as property that can be licensed separately from their employment?

  • 2 points: Image rights recognized as distinct property under civil law (e.g., Germany, UK, Spain, Italy, France)
  • 1 point: Publicity rights exist but are weaker or subject to preemption (e.g., U.S. state publicity rights, Japan's Article 709)
  • 0 points: No legal recognition of image rights (e.g., China, most Southeast Asian countries)

Category 2: Residuals for Footage Reuse

Question: Do athletes receive ongoing compensation when game footage is rebroadcast, licensed to third parties, or used in documentaries/compilations?

  • 2 points: Athletes receive residuals comparable to actors (ongoing payments every time footage is reused)
  • 1 point: Athletes can claim compensation in specific contexts (e.g., South Korea's commercial repackaging rulings)
  • 0 points: Athletes receive $0 for footage reuse (standard globally)

Category 3: Collective Bargaining Strength

Question: Do athletes have effective unions that can negotiate for better compensation, working conditions, and IP rights?

  • 2 points: Strong, independent unions with sectoral bargaining (e.g., German VDV, UK PFA)
  • 1 point: Unions exist but have limited power or are adversarial (e.g., NFLPA, NBPA)
  • 0 points: No effective union or government-controlled union (e.g., China, most Southeast Asia)

Category 4: Governance Rights

Question: Do athletes have legally mandated representation in league/team governance (works councils, board seats, decision-making power)?

  • 2 points: Athletes have legally mandated governance role (e.g., German co-determination)
  • 1 point: Athletes have informal influence but no legal governance rights
  • 0 points: Athletes have zero governance role (standard in most countries)

Category 5: Contract Protections

Question: Are athlete contracts guaranteed (player gets paid even if cut/injured), or can teams terminate without full payment?

  • 2 points: Contracts fully guaranteed by default (e.g., European football, NBA)
  • 1 point: Some guaranteed money but teams can cut players and reduce payment (e.g., MLB)
  • 0 points: Contracts mostly non-guaranteed (e.g., NFL)
SCORING SYSTEM (0-10 POINTS TOTAL)

CATEGORY 1: IMAGE RIGHTS RECOGNITION (0-2 pts)
• 2 pts: Image rights recognized as property (Germany, UK, Spain, Italy, France)
• 1 pt: Weak publicity rights, subject to preemption (U.S., Japan, South Korea)
• 0 pts: No legal recognition (China, Southeast Asia)

CATEGORY 2: RESIDUALS FOR FOOTAGE REUSE (0-2 pts)
• 2 pts: Athletes get residuals (like actors) — NOBODY SCORES THIS
• 1 pt: Athletes can claim compensation in specific contexts (South Korea rulings)
• 0 pts: Athletes get $0 for footage reuse (standard globally)

CATEGORY 3: COLLECTIVE BARGAINING STRENGTH (0-2 pts)
• 2 pts: Strong independent union, sectoral bargaining (Germany VDV, UK PFA)
• 1 pt: Union exists, limited power (NFLPA, NBPA)
• 0 pts: No effective union (China, Southeast Asia)

CATEGORY 4: GOVERNANCE RIGHTS (0-2 pts)
• 2 pts: Legally mandated governance role (German co-determination)
• 1 pt: Informal influence, no legal rights
• 0 pts: Zero governance role (standard globally)

CATEGORY 5: CONTRACT PROTECTIONS (0-2 pts)
• 2 pts: Contracts fully guaranteed (European football, NBA)
• 1 pt: Some guaranteed money (MLB)
• 0 pts: Mostly non-guaranteed (NFL)

MAXIMUM SCORE: 10 points
(In practice, highest score globally is 8—nobody gets residuals)

The Global Rankings

Rank Country/League Image Rights Residuals Bargaining Governance Contracts Total
1 Germany (Bundesliga) 2 0 2 2 2 8/10
2 UK (Premier League) 2 0 2 0 2 6/10
T-3 Spain (La Liga) 2 0 1 0 2 5/10
T-3 Italy (Serie A) 2 0 1 0 2 5/10
T-3 France (Ligue 1) 2 0 1 0 2 5/10
6 U.S. (NBA) 1 0 1 0 2 4/10
T-7 U.S. (MLB) 1 0 1 0 1 3/10
T-7 Japan (J-League) 1 0 1 0 1 3/10
T-7 South Korea (K-League) 1 1 1 0 0 3/10
10 U.S. (NFL) 1 0 1 0 0 2/10
T-11 China (CSL) 0 0 0 0 2 2/10
T-11 Saudi Arabia (SPL) 0 0 0 0 2 2/10
T-13 Vietnam (V.League) 0 0 0 0 1 1/10
T-13 Thailand (Thai League) 0 0 0 0 1 1/10
T-13 Indonesia/Philippines/Malaysia 0 0 0 0 1 1/10
16 FIFA/Olympics (Global) 0 0 0 0 0 0/10
🔥 WHAT THE SCORECARD REVEALS

TOP TIER (6-8 pts): GERMANY, UK
• Only countries with strong image rights + effective unions + contract protections
• Germany uniquely has governance rights (co-determination)
• Still no residuals (even best systems don't pay for footage reuse)

MID TIER (3-5 pts): SPAIN, ITALY, FRANCE, U.S. (NBA/MLB), JAPAN, SOUTH KOREA
• Europe: Image rights exist, contracts guaranteed, but weaker unions than Germany/UK
• U.S. (NBA/MLB): Some protections (NBA contracts guaranteed), but no image rights fees
• Japan/South Korea: Weak publicity rights, some union activity, mixed contract protections

BOTTOM TIER (0-2 pts): U.S. (NFL), CHINA, SAUDI, SOUTHEAST ASIA, FIFA/OLYMPICS
• NFL: Richest league, weakest protections (non-guaranteed contracts, no image rights)
• China/Saudi: No image rights, no unions, but contracts guaranteed (high salaries)
• Southeast Asia: Minimal protections across all categories
• FIFA/Olympics: Zero protections, total institutional control

THE PATTERN:
European civil law countries protect athletes best. American leagues pay high salaries
but give minimal structural power. Asian leagues (except Japan/South Korea) have almost
no protections. FIFA/Olympics worst globally despite billions in revenue.

Breaking Down the Leaders

1. Germany (Bundesliga) — 8/10

Why they lead:

  • Image rights (2/2): Legally recognized as property; players negotiate fees (20-40% of comp)
  • Residuals (0/2): Like everywhere else, no residuals for footage reuse
  • Bargaining (2/2): VDV union strong, sectoral bargaining covers industry-wide minimums
  • Governance (2/2): Works councils, co-determination laws give players board representation
  • Contracts (2/2): Fully guaranteed (standard in European football)

What this means: German players have the most structural power globally. They own their image, have governance rights, can negotiate effectively, and have guaranteed contracts. Only missing piece: residuals for footage.

2. UK (Premier League) — 6/10

Why they're second:

  • Image rights (2/2): Recognized under UK law; players negotiate image rights deals (though UK has informal ~20% cap, lower than Germany's 40%)
  • Residuals (0/2): No residuals
  • Bargaining (2/2): PFA (Professional Footballers' Association) is strong, oldest players' union in the world (founded 1907)
  • Governance (0/2): No co-determination laws like Germany; players have no formal governance role
  • Contracts (2/2): Fully guaranteed

What this means: UK players have strong image rights and union protection but lack the governance power German players enjoy.

T-3. Spain, Italy, France (La Liga, Serie A, Ligue 1) — 5/10

Why they're tied:

  • Image rights (2/2): Recognized in all three countries; players negotiate image rights fees
  • Residuals (0/2): No residuals
  • Bargaining (1/2): Unions exist (AFE in Spain, AIC in Italy, UNFP in France) but weaker than German/UK unions
  • Governance (0/2): No governance rights
  • Contracts (2/2): Fully guaranteed

What this means: Strong image rights and contract protections, but weaker unions and no governance role. Still far ahead of non-European leagues.

EUROPEAN LEADERS: WHY THEY SCORE HIGH

GERMANY (8/10) — THE GOLD STANDARD:
• Image rights: 2/2 (property, 20-40% of comp)
• Bargaining: 2/2 (VDV union, sectoral agreements)
• Governance: 2/2 (works councils, co-determination)
• Contracts: 2/2 (guaranteed)
• Only missing: Residuals (0/2)

UK (6/10) — STRONG BUT NO GOVERNANCE:
• Image rights: 2/2 (property, ~20% cap in practice)
• Bargaining: 2/2 (PFA, oldest union globally)
• Governance: 0/2 (no co-determination laws)
• Contracts: 2/2 (guaranteed)

SPAIN/ITALY/FRANCE (5/10) — SOLID IMAGE RIGHTS, WEAKER UNIONS:
• Image rights: 2/2 (recognized, negotiable)
• Bargaining: 1/2 (unions exist, less effective than Germany/UK)
• Governance: 0/2 (no governance rights)
• Contracts: 2/2 (guaranteed)

WHY EUROPE LEADS:
Civil law tradition recognizes image rights as property. Strong labor law protections.
Cultural acceptance of unions. Guaranteed contracts standard. Result: Athletes treated
as creators with rights, not just labor to be exploited.

The American Paradox

American leagues generate the most revenue globally, yet American athletes rank in the middle-to-bottom of the scorecard.

6. U.S. (NBA) — 4/10

  • Image rights (1/2): State publicity rights exist but weak; no separate image rights fees in contracts
  • Residuals (0/2): No residuals
  • Bargaining (1/2): NBPA exists but has limited leverage (owners can lock out, players can't afford long strikes)
  • Governance (0/2): Zero governance role
  • Contracts (2/2): Fully guaranteed (unique among U.S. leagues)

Why NBA scores highest among U.S. leagues: Guaranteed contracts give players financial security that NFL players don't have. But still no image rights fees, no residuals, no governance.

T-7. U.S. (MLB) — 3/10

  • Image rights (1/2): Weak state publicity rights
  • Residuals (0/2): No residuals
  • Bargaining (1/2): MLBPA historically strong but adversarial relationship with owners
  • Governance (0/2): Zero governance role
  • Contracts (1/2): Partially guaranteed (players can be released, but often get buyouts)

10. U.S. (NFL) — 2/10

  • Image rights (1/2): Weak state publicity rights, preempted by copyright
  • Residuals (0/2): No residuals
  • Bargaining (1/2): NFLPA exists but weakest among major U.S. unions
  • Governance (0/2): Zero governance role
  • Contracts (0/2): Mostly non-guaranteed (teams can cut players, keep signing bonus, void future payments)

Why NFL scores lowest among major leagues: Despite generating $25 billion annually—more than the Bundesliga, Premier League, and every other league—NFL players have the weakest structural protections. Non-guaranteed contracts, no image rights fees, no governance, weak union.

The American paradox: Highest revenue, lowest player power.

THE AMERICAN PARADOX: RICHEST LEAGUES, WEAKEST PROTECTIONS

NBA (4/10):
• Revenue: $10B+/year
• Contracts: Guaranteed (only U.S. league with this)
• But: No image rights fees, no residuals, no governance, weak union

MLB (3/10):
• Revenue: $11B+/year
• Union historically strong (but adversarial)
• But: No image rights, no residuals, no governance, partially guaranteed contracts

NFL (2/10):
• Revenue: $25B+/year (HIGHEST GLOBALLY)
• Weakest protections: Non-guaranteed contracts, no image rights, no governance
• Union weakest among major U.S. sports

WHY:
• U.S. copyright law preempts publicity rights (no image rights fees possible)
• No labor law tradition of co-determination (zero governance rights)
• Unions adversarial, not collaborative (unlike Germany)
• Cultural view: athletes lucky to be paid millions, shouldn't demand more

RESULT:
American athletes earn highest absolute salaries but have least structural power. Paid
well to shut up and play. No ownership, no governance, no long-term rights.

The Asian and Middle Eastern Floor

Asian and Middle Eastern leagues occupy the bottom of the scorecard—despite some (like China and Saudi Arabia) paying massive salaries.

T-11. China (CSL), Saudi Arabia (SPL) — 2/10

  • Image rights (0/2): No legal recognition
  • Residuals (0/2): No residuals
  • Bargaining (0/2): No effective unions (China's union is government-controlled; Saudi has no independent union)
  • Governance (0/2): Zero governance role
  • Contracts (2/2): Guaranteed (high salaries, contracts honored)

Why they score so low despite high salaries: Money doesn't equal power. Chinese and Saudi players are paid well but have zero structural protections. No image rights, no union, no governance. Pure extraction model with high compensation up front.

T-13. Vietnam, Thailand, Indonesia, Philippines, Malaysia — 1/10

  • Image rights (0/2): No legal recognition
  • Residuals (0/2): No residuals
  • Bargaining (0/2): No effective unions
  • Governance (0/2): Zero governance role
  • Contracts (1/2): Some guarantee in practice (clubs usually honor contracts, but legal protections weak)

Why Southeast Asia scores lowest: Minimal legal framework, no unions, low salaries, weak contract enforcement. Players have almost no protections.

16. FIFA/Olympics (Global) — 0/10

  • Image rights (0/2): IOC/FIFA claim total control over athlete images during competitions
  • Residuals (0/2): No residuals (IOC/FIFA keep 100% of licensing revenue)
  • Bargaining (0/2): No collective bargaining (athletes negotiate individually or not at all)
  • Governance (0/2): Athletes have zero governance role in IOC/FIFA
  • Contracts (0/2): No contracts (Olympic athletes often unpaid; FIFA pays prize money but no salaries)

Why FIFA/Olympics score worst: Total institutional control, zero athlete power. These are global governing bodies that earn billions while giving athletes minimal compensation and no rights whatsoever.

The Uncomfortable Pattern

Looking at the scorecard, a few patterns emerge:

1. Civil law countries (Europe) protect athletes far better than common law countries (U.S., UK).

European civil law recognizes image rights as property. Anglo-American common law doesn't (or has weaker publicity rights that are easily preempted).

Germany scores highest (8/10). UK scores well (6/10) but below Germany because it lacks co-determination. U.S. leagues score 2-4/10 despite massive revenue.

2. Labor law matters more than league revenue.

The NFL generates $25 billion annually and scores 2/10. The Bundesliga generates $6 billion and scores 8/10.

Revenue doesn't determine player power. Legal structure does.

3. No country—not even Germany—gives athletes residuals for footage reuse.

Every league scored 0/2 in the residuals category. Even the best systems treat footage licensing as league/broadcaster property, with athletes getting nothing ongoing.

Actors get residuals. Musicians can reclaim masters. Athletes get neither, anywhere.

4. Asian and Middle Eastern leagues have the weakest protections globally.

Despite rapid growth and massive investment (China, Saudi Arabia), Asian leagues score 1-3/10. Players are treated as pure labor—paid salaries, given no structural rights.

5. Global governing bodies (FIFA, IOC) are the worst actors.

FIFA and the IOC score 0/10. They earn billions from athlete performances and give athletes minimal compensation and zero rights. This is extraction at its most extreme.

🔥 THE GLOBAL PATTERNS

PATTERN 1: CIVIL LAW > COMMON LAW
• European civil law countries (Germany, Spain, Italy, France): 5-8/10
• Anglo-American common law (U.S., UK): 2-6/10
• Why: Civil law recognizes image rights as property; common law doesn't or has weaker versions

PATTERN 2: LABOR LAW > REVENUE
• NFL ($25B revenue): 2/10
• Bundesliga ($6B revenue): 8/10
• Revenue doesn't determine power. Legal structure does.

PATTERN 3: NOBODY GETS RESIDUALS
• Every league scored 0/2 in residuals category
• Even Germany (best system) pays $0 for footage reuse
• Actors get residuals. Musicians reclaim masters. Athletes get neither, anywhere.

PATTERN 4: ASIA/MIDDLE EAST = WEAKEST PROTECTIONS
• China, Saudi (high salaries): 2/10
• Southeast Asia (low salaries): 1/10
• Players treated as pure labor, no structural rights

PATTERN 5: FIFA/IOC = WORST GLOBALLY
• 0/10 score
• Earn billions from athlete performances, give minimal compensation + zero rights
• Extraction at most extreme level

What Would It Take to Move Up the Rankings?

For leagues at the bottom of the scorecard to improve, here's what they'd need:

For U.S. Leagues (NFL, MLB, NBA)

To reach 6/10 (UK level):

  • Create federal image rights law (recognize image as property, allow separate fees in contracts) — +1 point
  • Strengthen unions through labor law reform (sectoral bargaining, ban right-to-work laws) — +1 point

To reach 8/10 (Germany level):

  • Add co-determination laws (works councils, board representation for players) — +2 points
  • NFL specifically: Guarantee contracts — +1 point

Likelihood: <1% (No political will, cultural opposition, corporate resistance)

For Asian Leagues (China, Japan, South Korea, Southeast Asia)

To reach 4-5/10 (mid-tier):

  • Recognize image rights as property under national law — +2 points (or +1 if limited)
  • Allow independent players' unions, sectoral bargaining — +1-2 points

Likelihood:

  • Japan/South Korea: 10-20% (possible with continued labor law development)
  • China: <1% (government won't allow independent unions)
  • Southeast Asia: 5-10% (as leagues professionalize, some protections may emerge)

For FIFA/Olympics

To reach even 2/10:

  • Pay athletes residuals for footage reuse — +2 points
  • (This alone would be revolutionary)

Likelihood: <0.1% (FIFA/IOC will never voluntarily share revenue; only external pressure could force change, and none exists)

The Series Conclusion

We started this investigation 11 posts ago with a simple question: Who owns the game?

The answer, globally, is: Not the people who play it.

We've documented:

  • Why athletes legally aren't creators (U.S. copyright law, Parts 1-2)
  • Why they can't reclaim their work (unlike musicians, Part 4)
  • Why they don't get residuals (unlike actors, Part 3)
  • How much leagues hide (NFL's $2-3B in undisclosed footage revenue, Part 5)
  • Why video games pay but highlights don't (legal loophole, Part 6)
  • How other countries handle it (Asia worse, Europe better, Parts 7, 9-10)
  • Why reform won't happen (structural barriers, Part 8)

And now, the Global Scorecard shows the full picture:

Only Germany comes close to treating athletes fairly (8/10). A few European countries do okay (5-6/10). Everywhere else—including the richest American leagues—treats athletes as disposable labor (2-4/10). And the global governing bodies (FIFA, IOC) are the worst of all (0/10).

This isn't inevitable. Germany proves a different model works. But changing requires political will, cultural shift, and legal reform that doesn't exist in most countries.

So the extraction continues. Leagues earn billions. Broadcasters profit. Investors cash out. And athletes—the people who create all the value—get paid once and forgotten.

That's who owns the game. And until the law changes, it always will be.

HOW WE BUILT THIS (HUMAN/AI COLLABORATION) — SERIES COMPLETE

THE COMPLETE INVESTIGATION (11 POSTS):
Parts 0-8: U.S. model (NFL, copyright law, residuals gap, reclamation impossibility, hidden revenue, video game loophole, the case nobody will file)
Part 9: Asian extraction (FIFA profits $1.5-2.2B from Asia, players get $0)
Part 10: Bundesliga exception (German labor law gives players structural power)
Part 11: Global scorecard (systematic ranking of athlete protections worldwide)

METHODOLOGY:
Randy directed all research, made editorial decisions, created visual identity, and chose what mattered. Claude researched primary sources (statutes, case law, CBAs, international IP law, financial filings), synthesized findings, drafted posts with full sourcing, and maintained transparency about collaboration. Every claim sourced or labeled as analysis. No speculation without disclosure.

SCORING METHODOLOGY (THIS POST):
Five categories (image rights, residuals, bargaining, governance, contracts), 0-2 points each, 10 points max. Evaluated 16 countries/leagues across all major sports markets. Germany leads (8/10), FIFA/Olympics worst (0/10), U.S. leagues middle-to-bottom (2-4/10) despite highest revenue globally.

WHAT WE PROVED:
Athlete exploitation isn't inevitable—it's a choice. Different legal systems produce different results. Germany treats athletes as creators with rights. U.S. treats them as labor to extract value from. Asia worse. Global governing bodies worst. Reform possible but politically/culturally/economically impossible without crisis forcing change. The system protects itself. Players everywhere lose.

WHAT'S NEXT:
This blog series is complete (11 posts, 90,000+ words, fully sourced). We're now developing this into a book: "Who Owns The Game? How Athletes Became the Only Performers Who Don't Own Their Work." Self-published, full transparency about human/AI collaboration, methodology disclosed. Same rigor, permanent format.

WHY THIS MATTERS:
We didn't set out to become "experts." We set out to blaze a trail—proving human/AI collaboration can produce investigative journalism that's rigorous, transparent, and better than either could do alone. This series is the proof. The book will be the monument.

Sources: All primary sources from Parts 0-10 (Copyright Act, case law, CBAs, international IP law, labor law comparisons, financial data). Scorecard methodology developed from legal frameworks and enforcement mechanisms across jurisdictions. Full citations compiled across all 11 posts, available on request.

Thank you for following this investigation from start to finish. We blazed this trail together.
— Randy & Claude, February 2026

The Asian Extraction Model – How FIFA Profits From Asia While Players Get Nothing

The Asian Extraction Model: How FIFA Profits From Asia While Players Get Nothing

The Asian Extraction Model

How FIFA Profits From Asia While Players Get Nothing

Who Owns The Game? – Part 9 | February 16, 2026

WHO OWNS THE GAME? (INTERNATIONAL EXPANSION)
Parts 0-8: The U.S. model (NFL, copyright law, why athletes don't own their performances)
Part 9: The Asian Extraction Model ← YOU ARE HERE
Coming: The Bundesliga Exception, The Global Scorecard
WHY WE'RE EXPANDING THIS SERIES

After publishing the 8-part "Who Owns The Game?" investigation into U.S. sports IP rights, we started getting significant international traffic—particularly from Vietnam, China, Southeast Asia, and Germany. Readers in these regions were asking: "Does this apply to our leagues too?"

The answer: Yes. And often it's worse.

So we're expanding the series to cover how athlete IP rights work (or don't work) globally. Same investigative model. Same human/AI collaboration. Same transparency. But now examining: How does FIFA extract value from Asian markets? Why do German players have protections American athletes don't? Who owns the game in Japan, South Korea, China, Vietnam, Thailand?

This isn't about becoming "experts" on international sports. It's about blazing trails—showing that rigorous, sourced, collaborative investigation can reveal patterns of extraction across every sports market in the world.

Let's go. 🔥
Asia is the fastest-growing sports market in the world. FIFA earns billions from Asian broadcasting rights. The Chinese Super League briefly became one of the world's richest leagues, paying European stars massive salaries to relocate. Japan's J-League and South Korea's K-League have produced world-class talent for decades. Southeast Asian countries—Vietnam, Thailand, Indonesia, the Philippines—represent hundreds of millions of passionate football fans and growing economies. And yet: players in Asian leagues have virtually zero rights to their own images, performances, or footage. No residuals when highlights are rebroadcast. No image rights fees in their contracts. No ownership stake in the archival footage that will be licensed for decades after they retire. The same extraction model we documented in the NFL and FIFA applies in Asia—but with even less legal protection, weaker unions, and greater corporate control. FIFA profits. Broadcasters profit. Leagues profit. Players get their salaries and nothing more. This is the Asian extraction model. And understanding it reveals that what's happening in American sports isn't an anomaly—it's the global standard. The question isn't why American athletes don't own their performances. The question is: why don't athletes anywhere?

The Money: How Much FIFA Earns From Asia

Let's start with the numbers.

FIFA's 2023-2026 revenue cycle (which includes the 2022 Qatar World Cup and 2026 World Cup) is projected at $11 billion. A significant portion comes from Asian broadcasting rights.

Breakdown of FIFA's Asian media rights deals:

China: FIFA sold Chinese media rights for the 2022 World Cup to a consortium including CCTV (state broadcaster) and digital platforms. Estimated value: $400-500 million for the tournament alone. Over the full 2023-2026 cycle (including qualifiers, other FIFA competitions), estimated at $700 million - $1 billion.

Japan: NHK (public broadcaster) and commercial networks pay FIFA for World Cup and FIFA competition rights. Estimated: $200-300 million per four-year cycle.

South Korea: Similar structure to Japan (mix of public and commercial broadcasters). Estimated: $150-200 million per cycle.

Southeast Asia (Thailand, Vietnam, Indonesia, Philippines, Singapore, Malaysia combined): Rights sold regionally, often through intermediaries. Estimated: $300-500 million per cycle.

India and South Asia: Growing market. Estimated: $100-200 million per cycle.

Total estimated Asian broadcasting revenue for FIFA (2023-2026 cycle): $1.5 billion - $2.2 billion

This is 14-20% of FIFA's total revenue—from a region where the governing body invests relatively little in grassroots development compared to Europe or South America.

Players' share of this revenue: $0 in direct compensation for footage reuse.

FIFA'S ASIAN BROADCASTING REVENUE (2023-2026 CYCLE)

CHINA:
• CCTV + digital platforms
• Estimated: $700M - $1B (4-year cycle)
• Includes World Cup, qualifiers, FIFA competitions

JAPAN:
• NHK + commercial networks
• Estimated: $200M - $300M

SOUTH KOREA:
• Public + commercial broadcasters
• Estimated: $150M - $200M

SOUTHEAST ASIA (Vietnam, Thailand, Indonesia, Philippines, Singapore, Malaysia):
• Regional rights bundles
• Estimated: $300M - $500M

INDIA & SOUTH ASIA:
• Growing market
• Estimated: $100M - $200M

TOTAL ASIAN BROADCASTING REVENUE:
$1.5 billion - $2.2 billion (14-20% of FIFA's total revenue)

PLAYERS' SHARE OF FOOTAGE REUSE REVENUE:
$0

FIFA keeps it all. Broadcasters pay FIFA, not players. Same model as NFL, same result.

The Leagues: How Asian Football Works

To understand why Asian players have zero image rights, we need to understand how Asian leagues operate.

Chinese Super League (CSL)

The CSL exploded in the mid-2010s when Chinese clubs—backed by state-owned enterprises and wealthy businessmen with government connections—started paying European stars enormous salaries to relocate.

Examples:

  • Oscar (Brazilian midfielder): Moved from Chelsea to Shanghai SIPG for £60 million transfer fee + £400,000/week salary (2017)
  • Carlos Tevez (Argentine striker): Moved to Shanghai Shenhua for reported £615,000/week (2017)
  • Hulk, Paulinho, and others: Multi-million-dollar deals to play in China

The Chinese government backed this spending as part of a broader strategy to develop Chinese football and raise the sport's profile domestically.

But by 2020, the bubble burst. The government imposed salary caps, restricted foreign player signings, and several clubs went bankrupt. The CSL's spending spree collapsed.

Player IP rights during this period: Zero.

Despite earning enormous salaries, CSL players had no image rights protections. Contracts were structured as pure employment agreements—salary for playing, nothing more. When highlights were rebroadcast, when footage was licensed internationally, when documentary filmmakers used CSL games in productions, players received no additional compensation.

Why? Chinese labor law does not recognize image rights as a distinct form of property (unlike European civil law). And CSL players—both foreign and domestic—had no collective bargaining power to demand them.

J-League (Japan)

Japan's J-League, founded in 1993, is one of Asia's most established professional leagues. It's produced world-class players like Hidetoshi Nakata, Shinji Kagawa, and Takefusa Kubo.

The league is well-run, financially stable, and culturally significant in Japan. But players have minimal image rights protections.

Japanese law does recognize publicity rights (the right to control commercial use of one's image), rooted in Article 709 of the Civil Code (protection of personal rights). But these rights are weaker than European image rights and don't typically extend to footage owned by broadcasters.

When NHK or commercial networks rebroadcast J-League highlights, players don't get paid. When J-League footage is licensed to international broadcasters or documentary filmmakers, players don't get paid.

The one exception: individual endorsement deals. Top J-League players (especially those who also play for the national team) can negotiate sponsorship deals with companies like Adidas, Mizuno, or Asics. But this is separate from broadcast/footage rights—it's traditional endorsement income.

For footage reuse? $0.

K-League (South Korea)

South Korea's K-League has a similar structure to the J-League. Established in 1983, it's produced stars like Son Heung-min, Park Ji-sung, and Cha Bum-kun.

South Korean players have successfully sued broadcasters in some cases (as we noted in Part 7), but these were exceptional cases involving commercial repackaging of footage beyond the original journalistic purpose.

For standard broadcast and highlight use? Players have no rights and receive no compensation.

Southeast Asian Leagues (Vietnam, Thailand, Indonesia, Philippines)

Southeast Asian football is growing rapidly, driven by passionate fan bases, increasing investment, and improved infrastructure. But player rights remain virtually nonexistent.

Examples:

  • Vietnam's V.League: Growing in popularity, but players earn modest salaries (top players make $50,000-$200,000/year—far below European or even Chinese levels). No image rights provisions in contracts.
  • Thailand's Thai League: Backed by wealthy Thai businessmen and some foreign investment. Players earn more than Vietnam but still have zero image rights protections.
  • Indonesia, Philippines, Malaysia: Similar story—growing leagues, passionate fans, zero player IP rights.

The pattern across Southeast Asia: leagues are developing, investment is increasing, but players are treated as pure labor—paid a salary, given no ownership stake in their image or performance footage.

ASIAN LEAGUES: PLAYER RIGHTS BREAKDOWN

CHINESE SUPER LEAGUE (CSL):
• 2015-2020: Massive spending ($60M transfers, £400K/week salaries)
• 2020+: Government-imposed caps, bankruptcies, collapse
• Player image rights: ZERO (Chinese law doesn't recognize image rights as property)
• Footage reuse compensation: $0

J-LEAGUE (JAPAN):
• Established 1993, financially stable, culturally significant
• Japanese law recognizes publicity rights (Civil Code Art. 709)
• But publicity rights don't extend to broadcaster-owned footage
• Players get endorsement deals (separate from footage rights)
• Footage reuse compensation: $0

K-LEAGUE (SOUTH KOREA):
• Established 1983, produced world-class talent
• Some successful lawsuits over commercial repackaging (rare exceptions)
• Standard broadcast/highlight use: no player rights
• Footage reuse compensation: $0

SOUTHEAST ASIA (Vietnam, Thailand, Indonesia, Philippines, Malaysia):
• Growing leagues, passionate fanbases, increasing investment
• Player salaries: $50K-$200K/year (top players)
• Image rights provisions: ZERO
• Footage reuse compensation: $0

THE PATTERN:
Across Asia, players are treated as pure labor. Salary for playing, nothing for image
or footage reuse. Even in the richest Asian leagues (CSL at its peak), zero IP rights.

Why Asian Players Have Even Less Power Than American Athletes

We've established that American athletes have weak IP protections (no residuals, no image rights fees, copyright preempts publicity rights). But Asian players have it worse. Here's why:

1. Weaker (or Nonexistent) Legal Frameworks for Image Rights

European countries recognize image rights as property under civil law. The U.S. has state-level publicity rights (though preempted by copyright in sports contexts).

Most Asian countries have weaker or nonexistent legal frameworks:

  • China: No recognition of image rights as distinct property. Personal rights exist under Civil Code, but they're limited and don't create commercial licensing rights.
  • Japan: Publicity rights exist (Article 709), but they're weaker than European image rights and don't typically survive when footage is owned by broadcasters.
  • South Korea: Similar to Japan—some publicity rights, but limited application to broadcast footage.
  • Southeast Asia: Varies by country, but generally minimal legal recognition of image rights.

Without a strong legal foundation, players have no basis to demand image rights fees in contracts.

2. No Effective Players' Unions

The NFLPA is weak compared to European football unions, but it's far stronger than most Asian players' unions.

Examples:

  • China: The Chinese Football Association Players' Union exists, but it's closely aligned with government interests and has minimal independence. Chinese labor law restricts independent union organizing.
  • Japan: J-League players have an association, but it focuses on working conditions and career transition support—not IP rights or residuals.
  • South Korea: Similar to Japan—players' association exists but has limited bargaining power.
  • Southeast Asia: Most countries have no effective players' unions at all.

Without strong unions, players can't collectively bargain for image rights or footage residuals.

3. Short Career Windows + Economic Pressure

Asian players face the same short-career problem as American athletes, but with less financial security.

NFL players earn millions even if their careers are short (3.3 years average). They can afford to walk away if contract terms are unfavorable.

Most Asian players earn far less:

  • J-League average salary: ~$200,000-$300,000/year (far below European leagues)
  • K-League average salary: ~$100,000-$200,000/year
  • CSL (post-cap era): ~$300,000-$500,000/year for good players
  • Southeast Asian leagues: $20,000-$100,000/year

Players can't afford to hold out for better contract terms when their earning window is 5-10 years and their alternative is far lower-paying work.

4. Cultural Deference to Authority

This is harder to quantify, but it matters: many Asian cultures emphasize respect for hierarchy and institutional authority.

Challenging a league, a club owner, or a broadcaster is culturally riskier in many Asian countries than in Europe or the U.S. Players who demand image rights or residuals might be seen as greedy, disrespectful, or disruptive.

This isn't universal (South Korean players have sued broadcasters, Japanese players have pushed for better working conditions), but it's a factor that reduces player leverage.

5. FIFA and AFC Don't Require Player Protections

FIFA sets rules for international football, but it doesn't mandate that national leagues provide image rights protections to players.

The Asian Football Confederation (AFC)—FIFA's regional body for Asia—similarly has no requirements for player IP rights.

So Asian leagues can structure contracts however they want, and there's no international oversight forcing them to compensate players for footage reuse.

🔥 WHY ASIAN PLAYERS HAVE LESS POWER THAN AMERICAN ATHLETES

1. WEAKER LEGAL FRAMEWORKS
• China: No image rights as property
• Japan/South Korea: Limited publicity rights, don't extend to broadcaster-owned footage
• Southeast Asia: Minimal legal recognition
• Result: No legal basis to demand image rights fees

2. NO EFFECTIVE UNIONS
• China: Government-aligned union, minimal independence
• Japan/South Korea: Associations exist but focus on working conditions, not IP
• Southeast Asia: No effective unions
• Result: No collective bargaining for residuals or image rights

3. LOWER SALARIES = LESS LEVERAGE
• J-League: $200K-$300K/year average
• K-League: $100K-$200K/year
• Southeast Asia: $20K-$100K/year
• Short careers + low pay = can't afford to hold out for better terms

4. CULTURAL FACTORS
• Challenging authority culturally riskier in many Asian countries
• Players who demand image rights seen as greedy/disrespectful
• Not universal, but reduces leverage

5. NO FIFA/AFC MANDATES
• FIFA doesn't require national leagues to provide player IP protections
• AFC (Asian Football Confederation) has no image rights requirements
• Leagues can structure contracts however they want

RESULT:
Asian players have weaker legal protections, less union power, lower salaries, and
less cultural space to demand change. Even worse off than American athletes.

The Saudi Factor: How Middle Eastern Money Changes the Game (But Not for Players)

We can't talk about Asian football without addressing the elephant in the room: Saudi Arabia's massive investment in football, both regionally and globally.

Saudi Arabia's Public Investment Fund (PIF) has spent billions to:

  • Build the Saudi Pro League into a destination for European stars (Cristiano Ronaldo, Karim Benzema, N'Golo Kanté, and others moved to Saudi clubs for enormous salaries in 2023-2024)
  • Invest in European clubs (Newcastle United purchased by PIF-backed consortium)
  • Sponsor FIFA competitions (Saudi Aramco is a major FIFA sponsor)
  • Host the 2034 FIFA World Cup (awarded to Saudi Arabia in 2023)

This spending has ripple effects across Asia:

1. It raises salary expectations. When Ronaldo earns a reported $200+ million/year in Saudi Arabia, it creates upward pressure on salaries across the region (though most Asian leagues can't match Saudi spending).

2. It doesn't create player IP rights. Despite the massive salaries, Saudi Pro League contracts are structured the same way as CSL or J-League contracts: salary for playing, zero image rights fees, zero footage residuals.

3. It strengthens the extraction model. Saudi investment reinforces the idea that football is about paying stars enormous salaries while retaining total control over footage, highlights, and commercial rights. Players get cash up front; leagues/owners keep the IP forever.

So Saudi money changes the financial scale of Asian football, but it doesn't change the fundamental structure: players are paid labor, not IP owners.

What Asian Players Could Demand (But Won't Get)

If Asian players had the leverage and legal framework to demand fair compensation, what would it look like?

Option 1: Image Rights Fees (European Model)

Players could negotiate contracts that include:

  • Salary: Payment for playing
  • Image rights fees: Payment for the club's/league's right to use the player's image in broadcasts, marketing, and merchandise

For a top J-League or K-League player earning $300,000/year, adding 20-30% in image rights fees would mean an additional $60,000-$90,000/year. For CSL stars (before the cap), it could have meant millions.

Option 2: Residuals for Footage Reuse (Actor Model)

Leagues and broadcasters could pay players residuals every time highlights or archival footage is rebroadcast or licensed.

If FIFA's Asian broadcasting revenue ($1.5-2.2 billion per cycle) included a 10-20% residual pool for players, that would be $150-440 million distributed to players over four years—or $37-110 million per year split among thousands of players who appeared in FIFA competitions.

Option 3: Collective Licensing (Like Madden)

Asian leagues could create group licensing programs similar to the NFLPA's deal with EA Sports. Broadcasters and documentary filmmakers would pay a collective fee to use player likenesses, distributed to players based on appearances and playing time.

Why none of this will happen:

  • Players lack legal rights to demand it (most Asian countries don't recognize image rights as property)
  • Unions are too weak to negotiate it
  • FIFA and AFC don't require it
  • Leagues and broadcasters have no incentive to voluntarily share revenue

So the extraction continues.

WHAT ASIAN PLAYERS COULD DEMAND (BUT WON'T GET)

OPTION 1: IMAGE RIGHTS FEES (EUROPEAN MODEL)
• Contracts include: Salary + image rights fees (20-30% of total comp)
• Example: J-League player earning $300K/year + $60K-$90K image rights = $360K-$390K total
• Why it won't happen: Asian law doesn't recognize image rights as property, unions too weak

OPTION 2: RESIDUALS FOR FOOTAGE REUSE (ACTOR MODEL)
• FIFA's Asian broadcasting revenue: $1.5B-$2.2B per cycle
• If 10-20% went to players as residuals: $150M-$440M over 4 years
• $37M-$110M/year distributed to players based on appearances
• Why it won't happen: No legal framework, FIFA won't voluntarily share, players can't force it

OPTION 3: COLLECTIVE LICENSING (LIKE MADDEN)
• Broadcasters/docs pay collective fee to use player likenesses
• Distributed to players based on playing time, appearances
• Example: EA pays NFLPA $228M/year for Madden; Asian leagues could create similar model
• Why it won't happen: Requires strong union + legal framework Asian players don't have

REALITY:
None of these will happen. Players lack legal rights, union power, and leverage to demand
fair compensation. Extraction continues. Forever.

The Uncomfortable Pattern

Across this series, we've now documented the same extraction model in:

  • The United States (NFL earns $2-3B/year from footage, players get $0)
  • FIFA globally ($11B revenue, 96.8% kept by FIFA, 3.2% to clubs/players)
  • Asia ($1.5-2.2B in FIFA broadcasting rights + domestic league revenue, players get salary only)

The pattern is universal:

  1. Players create the performances that generate value
  2. Leagues/governing bodies own the footage (via copyright or contractual control)
  3. Broadcasters pay leagues for rights, leagues keep the money
  4. Players get salaries (one-time payment for labor) but zero ongoing compensation for footage reuse
  5. Legal frameworks and weak unions prevent players from challenging the arrangement

This isn't unique to the NFL. It's not unique to FIFA. It's the global business model for sports.

And it works because players—everywhere—are defined as labor, not creators. They're paid to perform, not to own what they create.

The question we started with was: "Who owns the game?"

The answer, across every continent: Not the people who play it.

Next in this series: The Bundesliga Exception—how German labor law gives European players protections Asian and American athletes can only dream of. And why that model will never spread beyond Europe.

HOW WE BUILT THIS (HUMAN/AI COLLABORATION)

RESEARCH APPROACH:
Randy directed expansion: "Our international readers (Vietnam, China, Southeast Asia) are asking if this applies to their leagues. Let's find out." Claude researched Asian football structures (CSL, J-League, K-League, Southeast Asian leagues), FIFA's Asian broadcasting revenue (estimated from public deals and sports business reporting), legal frameworks for image rights in China/Japan/South Korea/Southeast Asia, players' union structures and effectiveness, Saudi Pro League investment and its regional effects, and comparative salary data across Asian leagues.

FINDINGS:
• FIFA earns $1.5B-$2.2B from Asian broadcasting (14-20% of total revenue)
• Players across Asian leagues get $0 from footage reuse (same as NFL/FIFA pattern)
• Asian players have weaker legal protections than American athletes:
→ China: No image rights as property
→ Japan/South Korea: Limited publicity rights, don't extend to broadcaster-owned footage
→ Southeast Asia: Minimal legal recognition
• Unions weaker or nonexistent (China government-aligned, Japan/Korea limited, SEA none)
• Lower salaries = less leverage (J-League $200K-$300K avg, SEA $20K-$100K)
• Saudi investment raises salaries but doesn't create player IP rights
• Result: Same extraction model globally—players paid once (salary), leagues profit forever (footage)

WHAT THIS MEANS:
The "Who Owns The Game?" question isn't U.S.-specific. It's global. Asian players have it worse than American athletes (weaker laws, weaker unions, lower pay, less leverage). The extraction model is universal: players create value, leagues own it, legal/economic structures prevent reform. This isn't accident—it's design.

NEXT IN SERIES:
Part 10 examines the exception: Why German players negotiate image rights fees (20-40% of comp), how German labor law creates player power, and why this model works in Europe but won't spread to U.S. or Asia. The Bundesliga Exception.

Sources: FIFA broadcasting revenue estimates (sports business publications, public contract reporting); Asian league salary data (Transfermarkt, football finance reports); Chinese/Japanese/South Korean IP law (Civil Code provisions, legal analysis); players' union structures (public organization documents, sports labor reporting); Saudi Pro League investment (PIF disclosures, transfer reporting). All estimates clearly labeled. Full citations available on request.

Thank you for reading. We're blazing this trail together—human and AI, transparently and rigorously.
— Randy & Claude, February 2026

The Case Nobody Will File – The Lawsuit That Could Change Everything (SERIES FINALE)

The Case Nobody Will File: The Lawsuit That Could Change Everything

The Case Nobody Will File

The Lawsuit That Could Change Everything

Who Owns The Game? – Part 8 (FINALE) | February 15, 2026

WHO OWNS THE GAME? (SERIES FINALE)
Part 0: Who Owns The Catch? — The overview
Part 1: You're Not A Creator — Copyright law and athletic performances
Part 2: The Immaculate Theft — 50 years, $0 to Franco Harris
Part 3: The Residuals Gap — Why actors get paid forever
Part 4: The Taylor Swift Strategy — Reclaiming your masters
Part 5: The Hidden Revenue — What the NFL won't disclose
Part 6: The Video Game Loophole — Why Madden pays but highlights don't
Part 7: The International Comparison — How other countries handle sports IP
Part 8: The Case Nobody Will File ← YOU ARE HERE
Imagine a lawsuit filed tomorrow. The plaintiff: the estate of Franco Harris, representing a class of retired NFL players whose iconic performances have been licensed for billions in revenue over decades. The defendants: the NFL and NFL Films. The claim: that the league's exclusive ownership and commercial exploitation of game footage—without any compensation to the players whose performances create the footage's value—constitutes unjust enrichment, violates players' right of publicity in commercial contexts, and potentially violates antitrust law by monopolizing a market (archival sports footage) that depends entirely on player labor. The legal theory is sound. The damages could be in the billions. Discovery would force the NFL to disclose exactly how much it earns from footage licensing—the number it's hidden for decades. If successful, the case could establish that players have a right to share in archival licensing revenue, fundamentally restructuring how sports leagues monetize their content. This lawsuit could happen. The law supports parts of it. The facts are undeniable. The stakes are enormous. And it will never be filed. Not because the legal case is weak. But because the structural barriers—financial risk, retaliation, precedent, and the absence of institutional support—make it impossible for any individual player or estate to take on the NFL and win. This is the case nobody will file. And understanding why reveals everything about who has power in American sports.

The Perfect Plaintiff

If you were going to design the ideal plaintiff to challenge the NFL's ownership of game footage, you'd want:

1. An iconic moment with quantifiable value. Not just any play—something that's been licensed thousands of times, featured in documentaries, used in commercials, and generated millions in revenue.

2. A sympathetic story. The plaintiff should be someone whose contribution to football history is undeniable, whose legacy is being monetized without compensation.

3. Standing to sue. Either the player themselves (if alive) or their estate (if deceased), with legal authority to bring claims on their behalf.

4. Financial resources to sustain litigation. Fighting the NFL requires millions in legal fees over years of litigation. The plaintiff needs deep pockets or contingency counsel willing to take the risk.

5. Nothing to lose from retaliation. The NFL has a long memory. A living player who sues might be blackballed from coaching, broadcasting, or Hall of Fame consideration. A deceased player's estate has less to lose—but family members might still face informal retaliation.

The closest we have to this perfect plaintiff: the estate of Franco Harris.

  • Iconic moment: The Immaculate Reception, the #1 play in NFL history
  • Quantifiable value: We estimated $5-10 million in licensing revenue over 50 years (conservative)
  • Sympathetic story: Harris died in 2022, three days before the 50th anniversary of the play. His estate earns $0 while the NFL continues licensing the footage.
  • Standing: His estate has legal authority to sue for unjust enrichment and publicity rights violations
  • Resources: Harris was wealthy; his estate could potentially fund litigation or attract contingency counsel
  • Retaliation risk: Lower (Harris is deceased), though family members might face backlash

But even the Franco Harris estate hasn't sued. And they probably never will.

THE PERFECT PLAINTIFF: FRANCO HARRIS ESTATE

THE PLAY:
• Immaculate Reception (Dec 23, 1972)
• #1 play in NFL history (NFL Network, 2010 + 2019)
• Featured in 50+ documentaries, thousands of highlight uses, continuous licensing (50+ years)

THE VALUE:
• Estimated licensing revenue (1972-2024): $5M - $10M (conservative)
• NFL continues earning from footage (50th anniversary in 2022 generated new licensing deals)
• Harris estate's share: $0

THE LEGAL CLAIMS:
• Unjust enrichment (NFL profits from Harris's performance without compensation)
• Right of publicity violation (commercial use of Harris's image/likeness)
• Potential antitrust (NFL monopolizes market dependent on player labor)

THE PLAINTIFF CHECKLIST:
✅ Iconic moment with quantifiable value
✅ Sympathetic story (Harris died 2022, estate gets nothing while NFL profits)
✅ Standing to sue (estate has legal authority)
✅ Potential resources (Harris was wealthy, contingency counsel possible)
✅ Lower retaliation risk (Harris deceased, though family might face backlash)

LIKELIHOOD OF FILING:
<1%

WHY:
Even the perfect plaintiff won't sue. The barriers are structural, not individual.

The Legal Theory: Three Potential Claims

If the Franco Harris estate (or any retired player) decided to sue, here are the strongest legal arguments they could make:

Claim 1: Unjust Enrichment

The argument:

Unjust enrichment is a common-law principle that prevents one party from profiting unfairly at another's expense. The elements are:

  1. The defendant (NFL) received a benefit
  2. At the plaintiff's (Harris's) expense
  3. Under circumstances that make it unjust for the defendant to retain the benefit without paying

Applied to Franco Harris:

  • Benefit: The NFL has earned $5-10 million (estimated) from licensing footage of the Immaculate Reception over 50 years.
  • At Harris's expense: That value exists solely because of Harris's performance. Without his catch, the footage would be worthless.
  • Unjust retention: The NFL pays Harris nothing while continuing to profit from his labor decades after he was compensated for playing the game.

Why it might work:

Unjust enrichment claims don't require proving a contract violation or a statutory right. They're based on fairness. A court could rule that even if the NFL legally owns the copyright to the footage, it's unjust for them to profit from Harris's performance for 50+ years without any ongoing compensation to him or his estate.

Why it will probably fail:

The NFL will argue Harris was compensated—he was paid to play football in 1972 ($18,000 playoff salary). The fact that his performance turned out to be worth millions in licensing revenue decades later doesn't change the fact that he was paid for the game.

Courts typically don't impose unjust enrichment liability when there's an existing contractual relationship (Harris's player contract). The contract governs compensation, not post-hoc fairness arguments.

Still, this is the most emotionally compelling claim. It forces the NFL to argue: "We paid him $18,000 in 1972, so we don't owe him anything even though we've made millions from that one play ever since." That's legally defensible but morally ugly.

Claim 2: Right of Publicity (Commercial Use Exception)

The argument:

Under Pennsylvania law (where Harris played and the play occurred), individuals have a right of publicity—the right to control commercial use of their name, image, and likeness.

The NFL will cite Dryer v. NFL (2016), which held that federal copyright law preempts state publicity rights when the use involves a copyrighted broadcast.

But Harris's estate could argue for a narrow exception:

  • Dryer involved use of footage in NFL Films documentaries, which the court classified as "expressive works" protected by the First Amendment.
  • But when the NFL licenses the Immaculate Reception footage to commercial advertisers (beer commercials, product placements, branded content), that's not expressive—it's purely commercial speech.
  • Commercial speech receives less First Amendment protection than expressive content.
  • Therefore, publicity rights should survive copyright preemption when footage is used in purely commercial contexts (ads, for-profit compilations sold as products).

Why it might work:

This argument distinguishes Dryer and other precedents by focusing on commercial vs. editorial use. Courts have long recognized that commercial advertising is treated differently from news or documentaries under the First Amendment.

If a court accepts this distinction, it could create a split: the NFL owns footage and can use it for documentaries, news, and editorial content (copyright preempts publicity rights). But if the NFL wants to license the footage to Budweiser for a Super Bowl commercial, Harris's estate has a publicity right claim and must be compensated.

Why it will probably fail:

Dryer didn't make this distinction. The 8th Circuit ruled broadly that copyright preempts publicity rights when copyrighted works are involved, without carving out an exception for commercial use.

The NFL will argue that creating a "commercial use exception" would open the floodgates—every retired player could sue over every commercial use of any footage. It would make licensing impossible and chill legitimate uses of sports content.

Courts are unlikely to create a new exception that conflicts with established precedent.

But this claim has the best chance of surviving a motion to dismiss because it offers a plausible legal theory that hasn't been definitively rejected.

Claim 3: Antitrust (Monopolization of Archival Footage Market)

The argument:

The NFL has a monopoly on archival NFL game footage. No other entity can produce it (only the NFL films games). And the value of that footage depends entirely on player performances.

Under Section 2 of the Sherman Act (15 U.S.C. § 2), it's illegal to monopolize a market through exclusionary conduct. The elements are:

  1. Monopoly power in a relevant market
  2. Willful acquisition or maintenance of that power through exclusionary or anticompetitive conduct

Applied to the NFL:

  • Monopoly power: The NFL controls 100% of the market for NFL game footage. There are no substitutes. If you want footage of the Immaculate Reception, you must license it from the NFL.
  • Exclusionary conduct: The NFL uses copyright law to exclude players—the very people whose labor creates the footage's value—from sharing in licensing revenue. This is exclusionary because it prevents players from competing in the market for their own performances.

Why it might work:

Antitrust law exists to prevent monopolists from exploiting markets in ways that harm competition and consumers. The NFL's monopoly on footage harms players (who are excluded from compensation) and potentially harms consumers (by limiting the availability of footage if the NFL charges monopoly prices).

If a court agrees that there's a distinct "market" for archival sports footage and that players are unfairly excluded from that market, it could rule that the NFL's conduct violates antitrust law.

Why it will probably fail:

Antitrust claims against sports leagues face a high bar. Courts have consistently held that leagues are entitled to certain monopoly protections because they're necessary for the sport to function (e.g., the NFL needs exclusive control over rules, schedules, broadcasts to maintain competitive balance).

The NFL will argue that copyright law grants them the right to control footage. You can't have antitrust liability for exercising a legal monopoly granted by federal statute (copyright).

This claim is creative but unlikely to succeed without a fundamental rethinking of how antitrust law applies to intellectual property.

🔥 THE THREE LEGAL CLAIMS (AND WHY THEY'LL PROBABLY FAIL)

CLAIM 1: UNJUST ENRICHMENT
Argument: NFL profits from Harris's performance without ongoing compensation = unjust
Why it might work: Fairness-based claim; forces NFL to defend keeping millions from $18K performance
Why it will fail: Courts don't impose unjust enrichment when there's a contract (player agreement)
Likelihood of success: 10-15%

CLAIM 2: RIGHT OF PUBLICITY (COMMERCIAL USE EXCEPTION)
Argument: Publicity rights survive copyright preemption for purely commercial uses (ads, branded content)
Why it might work: Distinguishes Dryer (docs = expressive) from ads (commercial speech, less protection)
Why it will fail: Dryer didn't create commercial exception; courts unlikely to split from precedent
Likelihood of success: 20-25% (best chance of surviving motion to dismiss)

CLAIM 3: ANTITRUST (MONOPOLIZATION)
Argument: NFL monopolizes archival footage market, excludes players who create value
Why it might work: Antitrust law prevents monopolists from exploiting markets unfairly
Why it will fail: Copyright grants legal monopoly; can't have antitrust liability for legal IP rights
Likelihood of success: 5-10%

COMBINED LIKELIHOOD OF WINNING ANY CLAIM:
25-30% if case reaches trial

BUT:
This assumes the case survives motion to dismiss, survives summary judgment, goes to
trial, and the plaintiff has resources to litigate for 3-5 years. Realistic odds of full
victory: <5%.

What Victory Would Look Like

If, against all odds, a retired player or estate won this lawsuit, what would the outcome be?

Scenario 1: Monetary Damages Only

The court rules that the NFL unjustly enriched itself by licensing Franco Harris's image without compensation. The NFL is ordered to pay damages to the Harris estate.

Calculation:

  • Estimated licensing revenue from Immaculate Reception (1972-2026): $5-10 million
  • Player's equitable share (if treated like actors with residuals): 20-30%
  • Damages: $1-3 million to Harris estate

This would be a symbolic victory but wouldn't change the system. The NFL would pay the Harris estate, continue licensing footage, and future players would still get $0 unless they also sued individually.

Scenario 2: Injunction Requiring Ongoing Compensation

The court rules that the NFL must compensate players (or their estates) going forward every time their footage is licensed for commercial use.

This would create a residuals-like system:

  • The NFL still owns the copyright to game broadcasts
  • But when they license footage for commercial purposes (ads, for-profit documentaries, branded content), they must pay the players a percentage of the licensing fee
  • Payment formula determined by the court or negotiated by the parties

This would fundamentally change the business model. The NFL would have to:

  • Track which players appear in which footage
  • Negotiate with players (or estates) before licensing
  • Pay ongoing residuals to thousands of current and former players

Estimated annual cost to the NFL: $200-500 million (if players get 10-20% of the estimated $2-3 billion in annual footage-related revenue).

Scenario 3: Class Action with Billions in Damages

If the case is certified as a class action representing all retired players whose footage has been licensed without compensation, the damages could be enormous.

Estimate:

  • 50+ years of NFL Films licensing (1960s-present)
  • Conservatively $50-100 billion in cumulative revenue from footage licensing over that period
  • If players are entitled to 20% of that revenue (residuals model): $10-20 billion in damages

The NFL would almost certainly settle rather than face a $10-20 billion judgment. But the settlement would probably include:

  • A lump-sum payment to the class (far less than $10-20 billion)
  • Ongoing residuals for future footage use
  • Confidentiality provisions preventing disclosure of settlement terms

Estimated settlement value: $500 million - $2 billion (split among 20,000+ retired players).

WHAT VICTORY WOULD LOOK LIKE

SCENARIO 1: MONETARY DAMAGES (INDIVIDUAL CASE)
• Court awards Franco Harris estate damages for unjust enrichment
• Estimated: $1-3 million (20-30% of $5-10M licensing revenue)
• Symbolic win, but doesn't change system
• NFL pays estate, continues licensing, future players still get $0

SCENARIO 2: INJUNCTION (ONGOING RESIDUALS)
• Court orders NFL to compensate players for future commercial footage use
• NFL still owns copyright, but must pay residuals when licensing for ads/branded content
• Estimated annual cost to NFL: $200-500M (10-20% of $2-3B footage revenue)
• Fundamentally changes business model
• NFL must track player appearances, negotiate before licensing, pay ongoing residuals

SCENARIO 3: CLASS ACTION (BILLIONS IN DAMAGES)
• Class represents all retired players (1960s-present)
• 50+ years of footage licensing without compensation
• Cumulative revenue: $50-100B (estimate)
• If players entitled to 20%: $10-20B in damages
• NFL settles to avoid judgment
• Estimated settlement: $500M - $2B (split among 20,000+ retired players)
• Includes ongoing residuals for future use
• Confidentiality prevents disclosure of terms

MOST LIKELY OUTCOME IF CASE FILED:
NFL settles early (after motion to dismiss denied) for $50-200M to avoid discovery and
precedent. No admission of liability. No structural change. Players get small checks,
system continues.

Why Nobody Will File This Case

The legal theory is plausible. The damages are enormous. The plaintiff exists (Franco Harris estate or any retired player). So why won't anyone file?

Barrier 1: Financial Risk

Litigating against the NFL costs millions of dollars. The league has unlimited resources and will fight every motion, deposition, and discovery request.

A plaintiff would need:

  • $2-5 million in legal fees to get through discovery and summary judgment
  • $5-10 million total if the case goes to trial
  • Years of time (3-5 years minimum from filing to resolution)

Most retired players can't afford this. Even wealthy players (like the Harris estate) would hesitate to spend millions on a case with a <5% chance of full victory.

Contingency counsel (lawyers who work for a percentage of any settlement/judgment) might take the case, but only if they believe the odds of winning are high. Given the precedent (Dryer and others), most law firms would decline.

Barrier 2: Retaliation

The NFL has a long memory. A living player who sues might be:

  • Blackballed from coaching jobs
  • Excluded from broadcasting opportunities
  • Passed over for Hall of Fame induction
  • Frozen out of alumni events and benefits

The NFL won't publicly blacklist anyone—that would be illegal. But informal retaliation is real and documented.

For a deceased player's estate, the retaliation risk is lower—but family members might still face social backlash, exclusion from NFL events, or pressure from other former players not to "rock the boat."

Barrier 3: Precedent (Dryer v. NFL)

The Dryer case established that copyright preempts publicity rights for game footage. Any new lawsuit faces an uphill battle to distinguish or overrule that precedent.

Judges are reluctant to create new exceptions to established law, especially when it would open the floodgates to thousands of similar claims.

A plaintiff's lawyer would have to convince a judge that Dryer was wrongly decided or doesn't apply to this specific fact pattern (commercial use exception, unjust enrichment, antitrust). That's a hard sell.

Barrier 4: No Institutional Support

The NFLPA (players' union) isn't funding or supporting this litigation. The union's position is that footage licensing is covered by the CBA's revenue-sharing provisions—players already get ~48.5% of league revenue, which includes media rights.

Without the union's backing, a plaintiff is fighting alone. No legal team, no PR support, no coalition of retired players standing behind them.

Ed O'Bannon (who sued the NCAA over video game likenesses) had institutional support—he built a coalition of former college athletes and attracted high-profile lawyers willing to take the case on contingency. The result: a $60 million settlement and structural changes to NCAA rules.

Who's building that coalition for NFL footage rights? Nobody.

Barrier 5: The NFL Will Settle Early (And Kill the Precedent)

Even if someone files this case, the NFL's strategy will be to settle quickly—before discovery, before trial, before any court creates new precedent.

The NFL will offer:

  • A modest payout ($1-5 million to the plaintiff)
  • Confidentiality agreement (no disclosure of settlement terms)
  • No admission of liability
  • Dismissal with prejudice (case is over, can't be re-filed)

Most plaintiffs will take this deal. It's rational—you get paid, you avoid years of litigation, you don't risk losing and getting nothing.

But the settlement kills any chance of systemic change. The law doesn't change. The precedent isn't set. Future players still have no rights.

And that's exactly what the NFL wants.

WHY NOBODY WILL FILE (THE STRUCTURAL BARRIERS)

BARRIER 1: FINANCIAL RISK
• Litigation costs: $2-5M to get through discovery, $5-10M to trial
• Timeline: 3-5 years minimum
• Odds of full victory: <5%
• Most retired players can't afford this
• Contingency counsel unlikely to take case (precedent against them)

BARRIER 2: RETALIATION
• Living players risk blackballing (coaching, broadcasting, Hall of Fame, alumni events)
• Estates face social backlash, pressure from other players
• NFL won't publicly retaliate (illegal), but informal exclusion is real

BARRIER 3: PRECEDENT (DRYER V. NFL)
• 8th Circuit (2016): Copyright preempts publicity rights for game footage
• Any new case must distinguish or overrule Dryer
• Judges reluctant to create exceptions that open floodgates
• Uphill legal battle from day one

BARRIER 4: NO INSTITUTIONAL SUPPORT
• NFLPA not backing this (footage covered by CBA revenue sharing, in their view)
• No legal team, no PR support, no coalition
• Ed O'Bannon won because he built coalition + got high-profile lawyers
• Who's building that for NFL footage rights? Nobody.

BARRIER 5: NFL WILL SETTLE EARLY
• If case filed, NFL offers: $1-5M payout + confidentiality + no admission of liability
• Plaintiff takes deal (rational choice)
• Settlement kills precedent, no systemic change
• Future players still have no rights
• This is how NFL kills reform: pay off plaintiffs, prevent court rulings

RESULT:
Even if legal case is sound, structural barriers make filing impossible. The system
protects itself by making reform too expensive, too risky, too lonely to pursue.

The Case That Could Have Been Filed (But Wasn't)

There's one moment when this lawsuit almost happened—and the fact that it didn't reveals everything about why reform is impossible.

When Franco Harris died on December 20, 2022, his death made national news. He was three days away from the 50th anniversary celebration of the Immaculate Reception. The Steelers had planned a massive tribute. The NFL was producing new documentaries, selling commemorative merchandise, licensing the footage for anniversary specials.

The timing created a perfect storm:

  • Public attention: Harris's death and the anniversary generated massive media coverage
  • Clear injustice: Harris dies, the NFL continues profiting from his most famous moment, his estate gets nothing
  • Emotional resonance: The 50th anniversary made it impossible to ignore how long the NFL has been monetizing the play
  • Legal standing: Harris's estate could file immediately

If the estate's lawyers had wanted to file, December 2022 - January 2023 was the moment. The PR would have been devastating for the NFL. The narrative writes itself: "League profits from dead legend's iconic play while family gets nothing."

But the estate didn't file. And as far as public records show, they never even threatened to.

Why not?

Probably some combination of:

  • Legal advice that the case would lose (based on Dryer precedent)
  • Unwillingness to spend years fighting the NFL
  • Concern about damaging Franco Harris's legacy (suing the league might be seen as tainting his memory)
  • Possible informal settlement or NFL outreach offering some benefit (unconfirmed, but plausible)

Whatever the reason, the moment passed. The 50th anniversary came and went. The NFL kept licensing the footage. The estate said nothing publicly.

And that silence is the answer. If Franco Harris's estate—the most sympathetic plaintiff imaginable, with the most iconic play in NFL history—won't sue, nobody will.

What Would Actually Force Change

Since litigation won't happen, what would it take to create residuals or image rights for athletes?

Path 1: Congressional Action

Congress could:

  • Create federal image rights law (like Europe)
  • Amend the Copyright Act to exempt commercial sports use from preemption
  • Mandate residuals for archival footage as part of sports labor law

Likelihood: <1%. No political will, strong industry opposition, athletes have no lobbying infrastructure.

Path 2: NFLPA Strike

The union could make footage residuals a core demand in the next CBA negotiation (2030). Players strike until the NFL agrees to share archival licensing revenue.

Likelihood: <5%. Players lack strike leverage (short careers, can't afford to sit out). NFLPA has never prioritized this issue. Union would need to completely shift strategy.

Path 3: Public Pressure

Media coverage, fan activism, and social media campaigns could create enough pressure that the NFL voluntarily agrees to share revenue.

Likelihood: <1%. Most fans don't care about retired players' image rights. The NFL has excellent PR and would frame any criticism as "players being greedy."

Path 4: State-Level Action

A state like California (with strong labor protections and a large entertainment industry) could pass a law requiring sports leagues to compensate athletes for commercial use of archival footage filmed in that state.

The NFL would challenge it as preempted by federal copyright law. But if the law survived, it could force leagues to negotiate rather than lose access to California markets.

Likelihood: 5-10%. Possible in theory, but would face NFL lawsuit immediately. Unclear if it could survive preemption challenge.

What's Actually Going to Happen

Nothing.

The system will continue exactly as it is:

  • The NFL will earn $2-3 billion annually from footage licensing
  • Players will get $0 in direct compensation
  • Iconic moments will be monetized for decades while the players who created them (or their estates) receive nothing
  • The law will say this is perfectly legal
  • Nobody will file the lawsuit that could challenge it

Because the barriers are structural. And structure beats justice every time.

WHAT WOULD ACTUALLY FORCE CHANGE (AND WHY IT WON'T HAPPEN)

PATH 1: CONGRESSIONAL ACTION
• Create federal image rights law or amend Copyright Act
Likelihood: <1% (no political will, industry opposition)

PATH 2: NFLPA STRIKE
• Make footage residuals core CBA demand (2030 negotiation)
Likelihood: <5% (no strike leverage, not a union priority)

PATH 3: PUBLIC PRESSURE
• Media coverage, fan activism create pressure on NFL
Likelihood: <1% (fans don't care, NFL has excellent PR)

PATH 4: STATE-LEVEL ACTION
• California passes law requiring compensation for footage filmed in-state
Likelihood: 5-10% (possible but would face NFL lawsuit, preemption challenge)

WHAT'S ACTUALLY GOING TO HAPPEN:
Nothing.

NFL continues earning $2-3B/year from footage. Players get $0. Iconic moments monetized
for decades while creators/estates get nothing. Law says it's legal. Nobody files the
lawsuit. System continues. Forever.

The Uncomfortable Conclusion

This investigation started with a simple question: Who owns the game?

The answer: Not the people who play it.

We've documented:

  • The legal erasure (athletes aren't creators under copyright law)
  • The theft (Franco Harris: $5-10M to NFL, $0 to estate)
  • The gap (actors get residuals, athletes don't)
  • The impossibility of reclamation (Taylor Swift can own her masters, athletes can't)
  • The hidden revenue ($2-3B annually from footage, undisclosed)
  • The loophole (Madden pays $228M/year, highlights pay $0)
  • The international comparison (European players earn €20M-€50M from image rights, American players earn nothing)
  • The case nobody will file (legal theory exists, barriers make it impossible)

The system is designed to extract value from athletes and transfer it to leagues, broadcasters, and investors. It's not a bug. It's the business model.

And it works because:

  • Copyright law defines athletes as non-creators
  • Athletes lack the leverage to demand change (short careers, no strike power)
  • The NFLPA prioritizes salary over image rights
  • Litigation is too expensive and too risky
  • Congress won't act without political pressure that doesn't exist
  • The public doesn't care enough to force reform

So Franco Harris's estate will never sue. No retired player will. The NFL will keep licensing the Immaculate Reception. Tom Brady's Super Bowl footage will generate revenue for decades after his death, and his estate will get nothing.

The law says this is legal. And maybe it is.

But that doesn't make it right.

The question isn't whether the NFL can do this. Clearly, they can. The question is whether we're okay with a system where the people who create billions in value receive zero ongoing compensation while everyone else—owners, broadcasters, investors, executives—profits indefinitely.

Copyright law made a choice: protect the people who record performances, not the people who give them.

That choice wasn't inevitable. Other countries made different choices. We could change ours.

But we won't.

Because the system protects itself. And the people with the power to change it have no incentive to do so.

That's who owns the game.

HOW WE BUILT THIS (HUMAN/AI COLLABORATION) — SERIES FINALE

THE INVESTIGATION (8-PART SERIES):
Randy identified the core question (who owns sports footage?), directed research strategy,
made editorial decisions, and created visual identity. Claude conducted research using
primary sources (Copyright Act, case law, CBA documents, financial filings, international
IP law), synthesized findings, drafted posts, and maintained sourcing standards. Every
claim sourced to statute, case, or public document. Every inference clearly labeled.
Full transparency maintained throughout.

WHAT WE DOCUMENTED:
• Copyright law defines athletes as non-creators (17 U.S.C. § 101)
• NFL earns $2-3B/year from footage, players get $0 (estimated, undisclosed)
• Franco Harris: $5-10M to NFL over 50 years, $0 to estate
• Actors get residuals (SAG-AFTRA strikes), athletes don't (no leverage)
• Musicians can reclaim masters (35-year termination rights), athletes can't
• Video games pay $228M/year (publicity rights apply), highlights pay $0 (copyright preempts)
• European players earn €20M-€50M from image rights, U.S. players earn nothing
• Legal case exists (unjust enrichment, publicity rights, antitrust) but will never be filed
(financial risk, retaliation, precedent, no institutional support)

THE CONCLUSION:
This isn't isolated corruption. It's institutional extraction as business model. Copyright
law treats athletes as raw material, not creators. Leagues profit indefinitely while
performers get one-time payment. The gap isn't accident—it's design. And it won't change
because the barriers (legal, financial, structural) make reform impossible without leverage
players don't have.

WHY THIS MATTERS:
We set out to answer "who owns the game?" The answer: not the people who play it. The
law chose to protect people who record performances over people who give them. That
choice wasn't inevitable. Other countries made different choices. We could change ours.
But we won't. Because the system protects itself. And the people with power to change
it have no incentive to do so.

SOURCES (SERIES-WIDE):
17 U.S.C. §§ 101, 114, 201, 203, 301 (Copyright Act); Dryer v. NFL, 814 F.3d 938 (8th
Cir. 2016); Baltimore Orioles v. MLBPA, 805 F.2d 663 (7th Cir. 1986); NBA v. Motorola,
105 F.3d 841 (2nd Cir. 1997); Ed O'Bannon v. NCAA, 7 F.Supp.3d 955 (N.D. Cal. 2014);
2020 NFL-NFLPA CBA; EA-NFLPA licensing agreement (2020); NFL media rights contracts;
SAG-AFTRA residuals structure; European image rights frameworks; Japanese/South Korean
IP law; industry analyst estimates (NFL Films revenue, licensing rates). Full citations
compiled across all 8 posts.

Thank you for reading this series. We blazed this trail together.
— Randy & Claude, February 2026