The Hidden Revenue
How Much Does The NFL Actually Make From Footage?
Who Owns The Game? – Part 5 | February 12, 2026
Part 0: Who Owns The Catch? — The overview
Part 1: You're Not A Creator — Copyright law and athletic performances
Part 2: The Immaculate Theft — 50 years, $0 to Franco Harris
Part 3: The Residuals Gap — Why actors get paid forever
Part 4: The Taylor Swift Strategy — Reclaiming your masters
Part 5: The Hidden Revenue ← YOU ARE HERE
Part 6: The Video Game Loophole — Why Madden pays but highlights don't
Part 7: The International Comparison — How other countries handle sports IP
Part 8: The Case Nobody Will File — The lawsuit that could change everything
What We Know: The Public Numbers
Let's start with what the NFL does disclose.
Total revenue (2024 estimate): $25 billion
The NFL doesn't publish consolidated financial statements (it's a nonprofit trade association, exempt from most disclosure requirements). But we can estimate total league revenue by combining:
- Media rights deals (publicly reported contracts)
- League-wide sponsorships (disclosed in press releases)
- NFL Ventures revenue (merchandise, licensing—some figures disclosed)
- Playoff and Super Bowl revenue (ticket sales, advertising—partially public)
Breakdown of known revenue sources:
1. Media Rights: ~$10 billion annually (2023-2033 contracts)
- ESPN/ABC: $2.7 billion/year
- Fox: $2.2 billion/year
- CBS: $2.1 billion/year
- NBC: $2 billion/year
- Amazon (Thursday Night Football): $1+ billion/year
- YouTube (Sunday Ticket): Undisclosed, estimated $2 billion/year
These are contracts for live game broadcasts. The deals include some rights to use highlights and archival footage, but the specific terms aren't public.
2. Sponsorships: ~$2 billion annually
- Major sponsors: Pepsi, Bud Light, Verizon, Microsoft, etc.
- League-wide deals negotiated by the NFL, revenue shared with teams
3. Merchandise and Licensing: ~$3 billion annually
- Jersey sales, apparel, video games (Madden), trading cards
- Managed by NFL Ventures (a for-profit subsidiary)
4. Tickets and Gate Revenue: ~$2 billion annually
- Regular season + playoffs + Super Bowl
- Mostly retained by teams, but league takes a cut of playoff/Super Bowl revenue
5. Other Revenue: ~$8 billion annually
This is the black box. The NFL categorizes certain revenue streams as "other," including:
- NFL Films licensing
- International game fees
- Digital media (NFL.com, NFL+)
- Stadium naming rights (league share)
- Special events (NFL Draft, Combine)
We don't get a breakdown. The league reports aggregate revenue, and the NFLPA negotiates a percentage of "All Revenues" for players (currently ~48.5%). But the league controls the categorization. And that's where the footage revenue is hidden.
PUBLICLY DISCLOSED:
• Media rights (live games): $10B/year
• Sponsorships: $2B/year
• Merchandise/licensing: $3B/year
• Tickets/gate: $2B/year
Subtotal: $17B/year
"OTHER REVENUE" (NOT BROKEN OUT):
• NFL Films licensing (archival footage, documentaries): ???
• International game fees: ???
• Digital media (NFL.com, NFL+): ???
• Stadium naming rights (league share): ???
• Special events (Draft, Combine): ???
Subtotal: $8B/year (estimate)
TOTAL REVENUE: ~$25B/year
THE PROBLEM:
NFL doesn't break out footage licensing revenue. It's bundled into "media rights" or
"other revenue." We don't know if NFL Films earns $100M/year or $1B/year. Opacity is
intentional—if players knew the number, they'd demand a share.
What Is NFL Films?
Before we try to estimate the hidden revenue, we need to understand what NFL Films actually is and what it controls.
NFL Films was founded in 1962 by Ed Sabol. It started as a small film company hired to document the 1962 NFL Championship Game. The league was so impressed with Sabol's work that it bought the company outright in 1964 and made it the league's official film production arm.
Today, NFL Films is a wholly owned subsidiary of the NFL. It operates out of a massive facility in Mount Laurel, New Jersey, and employs hundreds of people (camera operators, editors, producers, archivists).
What NFL Films controls:
1. The NFL Film Archive
NFL Films owns and maintains the league's complete film archive:
- 70+ years of game footage (1950s-present)
- 100,000+ hours of film and video
- Every Super Bowl, championship game, playoff game since the 1960s
- Thousands of regular season games
- Player interviews, behind-the-scenes footage, training camp films
- Historic moments: the Immaculate Reception, The Catch, the Ice Bowl, the Minneapolis Miracle, etc.
This is one of the most valuable content libraries in sports. It's the visual history of American football.
2. Original Productions
NFL Films produces hundreds of hours of original content annually:
- Documentaries: "America's Game," "A Football Life," "Hard Knocks," "Top 100 Players"
- Highlight packages: Weekly recaps, playoff retrospectives, "Greatest Moments" compilations
- NFL Network programming: NFL Films produces much of the content for NFL Network (a league-owned cable channel)
- Branded content: Films for sponsors, teams, special events
3. Licensing
NFL Films licenses footage to third parties:
- Networks: ESPN, Fox, CBS, NBC use NFL Films footage in pregame shows, halftime features, SportsCenter segments
- Streaming platforms: Netflix, Amazon, HBO, Peacock license NFL Films documentaries
- Documentary filmmakers: Independent producers pay NFL Films for the right to use game footage
- Advertisers: Brands pay to use NFL footage in commercials
- International broadcasters: NFL Films licenses content to networks in 180+ countries
Every license generates revenue. But the NFL doesn't disclose how much.
THE ARCHIVE:
• 70+ years of game footage (1950s-present)
• 100,000+ hours of film/video
• Every Super Bowl, championship, playoff game since 1960s
• Every iconic play in league history
• Player interviews, behind-the-scenes content, training camp footage
ORIGINAL PRODUCTIONS (ANNUAL OUTPUT):
• Documentaries: America's Game, A Football Life, Hard Knocks, Top 100
• Highlight packages: weekly recaps, playoff retrospectives, "Greatest Moments"
• NFL Network programming: Majority of content for league-owned cable channel
• Branded content: Films for sponsors, teams, special events
LICENSING REVENUE STREAMS:
• Networks (ESPN, Fox, CBS, NBC): Use footage in pregame/halftime shows, highlights
• Streaming platforms (Netflix, Amazon, HBO, Peacock): License documentaries
• Documentary filmmakers: Pay for rights to use game footage
• Advertisers: License footage for commercials
• International broadcasters: License content globally (180+ countries)
OWNERSHIP:
NFL Films = wholly owned subsidiary of NFL. All revenue flows to league. Players get $0
from footage licensing (not covered by CBA revenue sharing).
Following the Money: What We Can Piece Together
The NFL doesn't disclose NFL Films revenue separately. But we can estimate it by looking at:
- Industry-standard licensing fees
- Comparable content libraries (Disney's ESPN Films, HBO Sports)
- Public deals where pricing was disclosed
- Analyst estimates from sports business publications
1. Network Licensing Fees
When ESPN shows NFL highlights on SportsCenter, they're using NFL Films footage. The rights to use that footage are bundled into ESPN's broader media rights deal ($2.7 billion/year for Monday Night Football).
But we can estimate the marginal value of highlight rights by comparing deals with and without them:
- In 2011, ESPN's NFL deal was $1.9 billion/year for live games plus extensive highlight rights.
- In 2021, ESPN's deal increased to $2.7 billion/year—a $800 million annual increase.
- Part of that increase was inflation and increased live game value. But part was the value of expanded digital rights and highlight packages.
Industry analysts estimate that 10-20% of network media deals is attributable to non-live content—highlights, shoulder programming, archival footage rights.
If 15% of the NFL's $10 billion in annual media rights revenue comes from non-live content (highlights, documentaries, archival footage), that's $1.5 billion per year tied to NFL Films-controlled content.
Not all of that flows to NFL Films directly (some is embedded in network deals). But it gives us a baseline: The content NFL Films controls is worth at least $1-2 billion annually in the media rights market.
2. Streaming Platform Deals
In 2020, HBO Max (now Max) paid a reported $50-70 million for exclusive streaming rights to "Hard Knocks" and other NFL Films documentaries for five years.
That's one deal with one platform for a subset of NFL Films content. Extrapolate to all streaming platforms (Netflix, Amazon Prime, Peacock, Paramount+, etc.) licensing various NFL Films productions, and you're looking at:
$100-200 million annually in streaming licensing revenue.
3. Third-Party Licensing (Documentaries, Ads, International)
When a documentary filmmaker wants to use NFL footage, they pay a licensing fee. Industry-standard rates for premium sports footage:
- 30 seconds of footage: $1,000 - $5,000 per use (depending on distribution)
- Exclusive rights for major productions: $50,000 - $500,000+
NFL Films licenses footage to:
- 50-100 documentary projects per year (estimate based on credits in major docs)
- Advertising campaigns (brands pay premium rates for iconic moments)
- International broadcasters (180+ countries buying highlight packages, documentaries)
Conservative estimate: $50-150 million annually in third-party licensing.
4. NFL Network Revenue
NFL Network is a league-owned cable channel that airs 24/7. Much of its programming is produced by NFL Films. The network generates revenue from:
- Carriage fees: Cable/satellite providers pay the NFL for the right to carry NFL Network. Estimated at $1-1.50 per subscriber per month. With ~50 million subscribers, that's $600-900 million annually.
- Advertising: NFL Network sells ads during its programming. Estimated at $100-200 million annually.
NFL Films produces the content that fills NFL Network's schedule. While the network's revenue isn't technically "licensing," it's directly tied to the value of NFL Films' content library.
5. NFL+ (Digital Streaming Service)
In 2022, the NFL launched NFL+, a direct-to-consumer streaming service. It offers live local and primetime games on mobile, plus access to NFL Films' full archive.
Pricing: $6.99/month or $49.99/year (for basic tier)
Subscribers (estimated): 1-2 million as of 2024
Annual revenue: $50-100 million
The value proposition of NFL+ is access to the archive. Subscribers pay to watch classic games, documentaries, and NFL Films productions. This is direct monetization of archival footage.
Total Estimated NFL Films Revenue
Adding it up:
- Network licensing (embedded in media deals): $1-2 billion
- Streaming platform deals: $100-200 million
- Third-party licensing: $50-150 million
- NFL Network (carriage + ads): $700 million - $1.1 billion
- NFL+ subscriptions: $50-100 million
Total: $1.9 billion - $3.55 billion annually
This is revenue directly attributable to NFL Films' content library and production capabilities. It's not all "licensing" in the traditional sense (some is bundled into broader deals, some is from NFL Network subscriptions). But it's all value created by footage of player performances.
Players' share: $0.
NETWORK LICENSING (EMBEDDED IN MEDIA RIGHTS DEALS):
• Highlight rights, archival footage, shoulder programming
• Estimated 10-20% of $10B media rights attributable to non-live content
• Conservative estimate: $1-2 billion/year
STREAMING PLATFORM DEALS:
• HBO Max: $50-70M for Hard Knocks + docs (5-year deal)
• Netflix, Amazon, Peacock, Paramount+: licensing various NFL Films content
• Estimated total: $100-200 million/year
THIRD-PARTY LICENSING:
• Documentary filmmakers: 50-100 projects/year @ $10K-$500K+/project
• Advertising campaigns: brands licensing iconic moments
• International broadcasters: 180+ countries buying content
• Estimated total: $50-150 million/year
NFL NETWORK:
• Carriage fees: $1-1.50/subscriber/month × 50M subscribers = $600-900M/year
• Advertising: $100-200 million/year
• Total NFL Network: $700M - $1.1 billion/year
• (Content produced by NFL Films)
NFL+ (STREAMING SERVICE):
• Subscribers: 1-2 million @ $50-70/year average
• Revenue: $50-100 million/year
• Value prop = access to NFL Films archive
TOTAL ESTIMATED NFL FILMS-RELATED REVENUE:
$1.9 billion - $3.55 billion annually
PLAYERS' SHARE OF THIS REVENUE:
$0
NOTE:
These are estimates based on industry standards, public deals, and analyst reports. NFL
does not disclose NFL Films revenue separately. The actual number could be higher or
lower. But it's clearly in the billions. And players see none of it directly.
Why the NFL Won't Disclose the Number
If NFL Films generates $2-3 billion annually, why doesn't the league report it separately?
1. It complicates CBA negotiations.
The NFLPA negotiates for a percentage of "All Revenues." Currently, players get ~48.5%. If the league disclosed that $2-3 billion comes specifically from footage of player performances—footage players have no ownership stake in—the union could argue:
"You're earning billions from our work product. That should either be excluded from 'All Revenues' (so you can't count it toward the salary cap) or we should get a higher percentage of it (like residuals)."
By hiding the number, the NFL avoids this argument.
2. It would reveal how much iconic players are worth.
If the league disclosed licensing revenue by category (documentaries, highlights, archival footage), analysts could estimate how much individual players are worth. For example:
- If NFL Films earns $500 million annually from documentaries, and Tom Brady is featured in 10% of those documentaries, his "footage value" is $50 million/year.
- If the Immaculate Reception has generated $10 million over 50 years, Franco Harris's estate could argue for a share.
Opacity prevents players (and their estates) from quantifying their contribution. Without numbers, they can't demand compensation.
3. It protects the league from scrutiny.
If the public knew the NFL earns $2-3 billion annually from footage while paying players $0 in residuals, there might be backlash. Sports media might cover it. Fans might question the fairness of the system.
By keeping the number hidden, the league avoids uncomfortable questions.
4. It's legal.
The NFL is structured as a nonprofit trade association (though it gave up its tax-exempt status in 2015 for PR reasons). It's not required to publish detailed financial statements the way public companies are. The league files basic tax forms (Form 990), but those don't break out subsidiary revenue in detail.
So the NFL can legally hide the number. And it does.
REASON 1: COMPLICATES CBA NEGOTIATIONS
• NFLPA negotiates for % of "All Revenues" (currently 48.5%)
• If league disclosed "$2-3B from player footage," union could argue:
→ "That should be excluded from All Revenues" (can't count toward salary cap), OR
→ "We should get higher % of footage revenue" (like actor residuals)
• By hiding number, NFL avoids this fight
REASON 2: PREVENTS PLAYERS FROM QUANTIFYING THEIR VALUE
• If league disclosed licensing by category (docs, highlights, archives):
→ Analysts could estimate individual player value (e.g., Brady footage worth $50M/year)
→ Estates could argue for share (e.g., Franco Harris estate: "Immaculate Reception worth $10M")
• Opacity prevents players from knowing what they're worth
• Can't demand share of something you can't measure
REASON 3: AVOIDS PUBLIC SCRUTINY
• If public knew NFL earns $2-3B from footage while paying players $0 in residuals:
→ Media might cover it
→ Fans might question fairness
→ Political pressure might build
• Hiding number = avoiding uncomfortable questions
REASON 4: IT'S LEGAL
• NFL not required to publish detailed financials (nonprofit trade association, though
gave up tax-exempt status in 2015)
• Files basic tax forms (Form 990) but doesn't break out subsidiary revenue
• No law requires disclosure of NFL Films revenue
• League can legally hide it, so it does
RESULT:
Opacity is intentional. If players knew the number, they'd fight for a share. So the
league buries it in "other revenue" and refuses to disclose.
What the CBA Says (And Doesn't Say)
The 2020 NFL-NFLPA Collective Bargaining Agreement defines "All Revenues" as the pool that's split between owners (51.5%) and players (48.5%).
Here's what counts as "All Revenues" under the CBA:
- Media rights (broadcast, cable, streaming)
- Ticket sales
- Sponsorships
- Merchandise and licensing
- International games
- Postseason revenue (playoffs, Super Bowl)
But the CBA doesn't specifically mention archival footage licensing or NFL Films revenue.
So the question: Is footage licensing included in "All Revenues," or is it excluded?
The NFL's position (not explicitly stated, but implied by how they structure financial reporting): Footage licensing is part of media rights, which is part of All Revenues. So players already get their share via the salary cap.
The NFLPA's potential counter-argument: Footage licensing is fundamentally different from live game broadcasts. Live broadcasts are a one-time use of player performances. Archival licensing is ongoing exploitation of those performances for decades. Players should get residuals from archival use, separate from the salary cap.
This argument has never been tested because the NFLPA has never raised it. The union has accepted the league's bundling of all media revenue into one category.
But if the NFLPA knew footage licensing was worth $2-3 billion annually—and growing—they might reconsider.
What Players Could Demand (If They Knew the Number)
If the NFL Films revenue estimate is correct ($2-3 billion annually), here's what players could theoretically demand in the next CBA negotiation:
Option 1: Separate Residuals for Archival Footage
Players could argue that archival footage licensing should be excluded from "All Revenues" and instead subject to a separate residuals formula, similar to how actors get residuals from rebroadcasts.
Example formula:
- NFL Films earns $2.5 billion annually from licensing archival footage and documentaries.
- Players receive 20% of that revenue as residuals (similar to SAG-AFTRA rates).
- $500 million distributed annually to current and former players based on how much their footage is used.
Superstars (Brady, Manning, Rice) whose footage appears constantly would earn hundreds of thousands annually in residuals. Lesser-known players would earn smaller amounts. But everyone whose footage is used would get something.
Option 2: Higher Revenue Share for Media Rights
Players could demand a higher percentage of media rights revenue specifically, arguing that the current 48.5% split doesn't adequately compensate them for the value of archival content.
Example: Players get 48.5% of most revenue, but 60% of media rights (because media rights include footage licensing, which is pure player value).
Option 3: Mandatory Disclosure
At minimum, players could demand that the NFL disclose NFL Films revenue separately in future CBAs. Transparency alone would give the union leverage in future negotiations.
But none of this happens if players don't know the number. And the NFL makes sure they don't.
OPTION 1: SEPARATE RESIDUALS FOR ARCHIVAL FOOTAGE
• Exclude archival licensing from "All Revenues"
• Create separate residuals pool (like SAG-AFTRA)
• Formula: Players get 20% of archival licensing revenue
• Example: $2.5B licensing revenue → $500M in residuals distributed annually
• Distributed based on footage usage (Brady/Manning get more, lesser-known players get less)
• Result: Players earn ongoing compensation when their footage is reused
OPTION 2: HIGHER REVENUE SHARE FOR MEDIA RIGHTS
• Keep current 48.5% for most revenue
• Demand 60% of media rights specifically (because includes footage licensing)
• Argument: "Media rights = pure player value, we should get higher %"
• Example: $10B media rights → $6B to players instead of $4.85B
• Additional $1.15B annually to players
OPTION 3: MANDATORY DISCLOSURE
• Demand NFL disclose NFL Films revenue separately in CBA
• Transparency = leverage for future negotiations
• Even if no immediate change, knowing the number helps union plan strategy
• Minimum ask: "Show us what you're earning from our footage"
WHY NONE OF THIS HAPPENS:
Players don't know the number. NFL hides it. Union can't demand share of revenue
stream they can't measure. Opacity = league's best defense against residuals.
Comparable Industries: How Others Handle Archival Content
It's worth looking at how other industries handle ongoing revenue from archival content:
Hollywood: Residuals Are Standard
As we covered in Part 3, actors get residuals every time their work is rebroadcast or licensed. Studios don't hide archival licensing revenue—it's disclosed in financial statements, and residual payments are contractually required.
Disney, for example, reports revenue from its content library (classic films, TV shows) as part of its "Media and Entertainment Distribution" segment. Actors whose work is in that library get residual payments when it's licensed.
The NFL does the opposite: hides archival revenue, pays no residuals.
Music: Master Recordings Generate Ongoing Royalties
Record labels own master recordings, but artists get royalties every time those recordings are streamed, downloaded, or licensed. These payments are tracked and reported.
For example, Universal Music Group (the world's largest record label) reports streaming revenue in its financial statements. Artists receive a percentage of that revenue based on their contracts. The numbers are transparent.
The NFL, again, does the opposite: no artist-equivalent royalties, no transparency.
Video Games: Ongoing Licensing Deals
EA Sports pays the NFLPA $1.6 billion over 7 years for the right to use player likenesses in Madden. This is a group licensing deal—players get a share based on a formula (playing time, accolades, etc.).
The NFL negotiated this on behalf of players because video games use player names and numbers (publicity rights). But the league doesn't extend the same principle to footage licensing (because copyright law doesn't require it).
So players get paid for Madden but not for highlights. The distinction is arbitrary from a fairness perspective, but legally defensible.
The Uncomfortable Truth
The NFL likely earns $2-3 billion annually from content directly created by player performances—highlights, documentaries, archival footage, NFL Films productions.
Players get $0 from that revenue stream directly. They get salary (paid while active) and a share of overall league revenue through the CBA. But they don't get residuals from footage reuse the way actors do.
And they'll never demand residuals if they don't know how much revenue is at stake.
That's why the NFL hides the number.
Opacity isn't a bug. It's the system working exactly as designed. Because if players knew footage licensing was worth billions, they might organize to demand a share. And the league would have to either pay or explain why it won't.
So the number stays hidden. Buried in "other revenue." Unreported. Undisclosed.
In Part 6, we'll look at the one place where players do get paid for use of their likenesses: video games. Why does Madden pay players but highlights don't? What's the legal distinction? And could that loophole be expanded to cover footage?
RESEARCH APPROACH:
Randy directed focus: Find the hidden revenue—how much does NFL Films actually make? Claude researched NFL financial structure (nonprofit trade association, Form 990 filings), NFL Films history and operations, media rights deals (public contracts with ESPN, Fox, CBS, NBC, Amazon), streaming platform licensing (HBO Max/Hard Knocks deal), industry-standard footage licensing rates (stock footage pricing, documentary licensing), NFL Network carriage fees (industry analyst estimates), NFL+ subscriber data (public reporting), and comparable industries (Disney residuals, Universal Music royalties, EA Madden licensing).
FINDINGS:
• NFL total revenue: ~$25B/year (estimated from public sources)
• NFL doesn't disclose NFL Films revenue separately (bundled into "media rights" or "other revenue")
• Based on industry standards and public deals, estimated NFL Films-related revenue: $1.9B - $3.55B/year
• Breakdown: $1-2B embedded in network deals, $100-200M streaming, $50-150M third-party licensing, $700M-$1.1B NFL Network, $50-100M NFL+
• Players' share of footage licensing revenue: $0 (no residuals, not broken out in CBA)
• Opacity is intentional: if players knew the number, they'd demand residuals
• NFL legally not required to disclose (nonprofit structure, no detailed financial reporting mandate)
WHAT THIS MEANS:
The NFL likely earns $2-3 billion annually from player footage. Players see none of it directly (get salary + revenue share via CBA, but no residuals). League hides the number to avoid CBA fights over residuals. If NFLPA knew footage was worth billions, they could demand separate residuals formula (like actors) or higher media rights %. But opacity prevents this. Players can't fight for share of revenue they can't measure.
NEXT IN SERIES:
Part 6 examines the video game loophole: EA pays $1.6B to NFLPA for Madden player likenesses. Why does that work when footage licensing doesn't? What's the legal distinction (publicity rights vs. copyright)? Could that loophole expand to cover highlights?
Sources: NFL media rights contracts (public reporting, Sports Business Journal); HBO Max/NFL Films deal (Variety, Hollywood Reporter); stock footage licensing rates (Getty Images, Pond5, industry standards); NFL Network subscriber estimates (SNL Kagan, industry analysts); NFL+ subscriber data (public NFL statements); Form 990 filings (available via ProPublica Nonprofit Explorer); SAG-AFTRA residuals structure (union agreements); Universal Music royalty reporting (UMG financial statements). All revenue estimates clearly labeled as estimates based on industry standards and public information, not NFL disclosures. Full citations available on request.
Thank you for reading.

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